Burrows Line (Gunboat DDs)
- The Burrows line are gunboat oriented DDs with good long range ballistics and SAP. She can also turn on/off smoke on demand, allowing for both quick disengages or extended farming depending on situation
- Be aware the minimum smoke usage time is 20s, and cooldown between uses is 25s
- Trade BFT and GtG for Fearless Brawler if you are confident in open water gunboating
- There is no way to extend smoke duration, don’t waste your smoke flags
- Ovechkin is a good captain for all USN DDs because of his improved SE skill
- If you don’t have the Engine boost mod, use ERP. Applies to Hughes, Osborne, Christopher, and Burrows
Strategy Guide
The Burrows excels at dealing damage from various positions, leveraging its unique consumables to dictate engagements. Unlike traditional USN destroyers that rely on long-duration stationary smokes, the Burrows line is built for more dynamic gunnery.
- Weaponry: The ship features good long-range ballistics and access to SAP shells, making it effective at consistent damage output against a variety of targets.
- On-Demand Smoke: A defining feature of the Burrows is the ability to turn smoke on and off on demand.
- Disengaging: You can trigger a short burst of smoke to break line of sight and quickly disengage from a losing fight.
- Farming: You can keep the smoke active for extended damage farming when you have a safe position.
- Engagement Style: Depending on your confidence, you can play as a traditional smoke-farmer or as an open-water gunboat.
- Positioning: Because of its good ballistics, you are not as limited by distance as other USN DDs (like the Gearing), allowing you to support your team from safer ranges or different flanking angles.
