ZH-1 Dockyard Mission Walkthrough
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Generally you need to do all the non-class-specific missions (except the "Challenge") and then two class-specific ones. Completing the "Challenge" or an extra class-specific mission can let you skip an annoying non-class-specific mish. Some (most?) dockyards jump from 6 missions required to 7 partway through, while adding a fifth non-class-specific mission to each chain. This one hasn't done the latter, so for now I'm assuming it's not increasing the requirement. If it does, you'll need to complete 3 class-specific missions or the Challenge mission.
The (final) mission marked "(Challenge)" each week needs to be completed in a single battle.
Week 1: 6 missions needed. Plane kills mission can be annoyingly MM/spawn dependant, but the "Challenge" mission is easy enough that you can skip it and still only do two "class specific" missions. The CA and BB class missions are probably the easiest, with DD as the 'hardest' (not that hard)
- Win 5 Battles: Automatic. Rush coop if you somehow don't have this after completing the rest.
- 20 Incapacitation Ribbons: Sling HE at DDs or cruisers with torps. Incap missions can be a bit of a pain, but 20 isn't too many, you'll probably get this pretty naturally if you play a variety of ship types
- 50 Aircraft Kills: Just have to pray for CV games. Some Operations will feed you a lot of planes if you play an AA cruiser, even with them only counting for half. Gotta luck into the op, though, if you can't find a div. Playing an EU DD in coop can also get you a lot of planes if you get the right spawn and just run at the bot CV.
- 1.2M damage: Automatic, just play the game. If you need to rush it, play a torp DD in coop... but it's probably better to save your patience for that for later weeks.
- (CV) 250 Rocket Hits: Play CVs with Rockets...
- (BB) 12M Potential Damage: Pretty automatic if you're decent at BBs, 1M potential per game isn't a tall order. If you focus on tankier lines and are a Hago's Tank+ Enthusiast, 2M per game is somewhat reliable. Conq or Kremlin lines are good.
- (CA) 1.2k Main/Secondary Battery Hits: Play a light cruiser or secondary cruiser. Coop works well, or play a smoke farmer like Jinan in randoms/ops.
- (DD) 7 Capture/Cap Assist ribbons: No def ribbons in exchange for a low count needed. If you're good at DDs and ranked, you shouldn't struggle with this. Remember not to rush the cap, don't smoke up unspotted, etc. Two caps later is better than dying early for zero or one cap.
- (SS) 150k Spotting Damage: Did you know that Subs can play on the surface even when their batteries aren't empty? Good sub players probably get this every game. Bad sub players will take dozens. There is a lesson there.
- (Challenge) 300 Ribbons: Play a gunboat DD, CL, or secondary ship. You are pretty likely to pick this up naturally.
Week 2: 6 missions needed. This is a week for DDs, as the non-class missions favor spotting and capping. If you aren't good at DDs, you'll probably want to still do the DD class mission (easily done in 3-4 coop battles) and then the CA and BB missions, so you can skip a non-class mission. The Challenge mish is also reasonable to pick up for another skip.
- 10 Capture/Cap Assist/Defend ribbons: With defend missions available, you can potentially farm this quickly in coop with a cooperative team and bots, by sitting outside the cap. Even outside of coop, resetting caps is way easier than capping.
- 150k spotting damage: Play a SS, torp DD, or CV in pvp and this will be automatic. Coop will be painful, but you can try dropping a fat smoke in a DD to block teamates vision while you spot.
- 25k BXP: A fair amount of BXP to grind, but ~25 PVP/Ops shouldn't be too generous; you'll likely finish this in the process of the other missions.
- 1.2M Main Battery Damage: Sorry Shima Mains. Automatic for anything but sub/DD/CV purists.
- (CV) 200 Bomb Hits: Play CVs with Bombs
- (BB) 1.2k Main/Secondary Hits: Play Secondary BBs or the new "CA Gun BBs" (though secondaries are better)
- (CA) 50 Fire/Flood Ribbons: Pretty automatic if you aren't an AP purist. Coop sprintable as long as the DDs don't beat you to it.
- (DD) 1k Main Battery Hits: Pretty automatic. Barbiano can get this in like 2 coop battles, but don't buy it just for that.
- (SS) 20 Kill/Assist ribbons: Reminder that getting lots of spotting damage counts for assist ribbons.
- (Challenge) 5 Kill/Assist Ribbons: Same as the Sub advice. DDs are probably a good choice here as you can get a lot of assists via torp hits and spotting.
Week 3: 6 missions needed. One boostable mission and an easy Challenge. BB and CA missions are probably the easiest, CV and SS the worst. You may only have to do one class mission.
- 50k Fire/Flood Damage: This can be a little annoying in coop since the bots DCP single fires then usually die too fast after you manage to re-light them. Still doable, but getting this will probably be a lot less frustrating in any other mode (potentially a single battle)
- 1200 Ribbons: Automatic.
- 150k Commander XP: Our first eco boostable mission. This can vary from easy if you've got Blue boosters to spare, to somewhat long if you've only got Greys. Not a big deal, though, as the eco missions have no RNG, so it'll be steady even if it's slow.
- 2.1M Damage: Automatic. Rushable in Coop.
- (CV) 200 Torp Hits: Play CVs with Torps. My understanding is that this is significantly more annoying than bomb/rocket hits to farm.
- (BB) 40 Citadel/Kill Ribbons: Pretty automatic if you can aim. Playing a "CA Gun BB" in coop can let you grind a lot of cits on bot CAs, though it may take a couple matches to get the right engagement.
- (CA) 60 Incapacitation/Citadel Ribbons: Play USN CAs in Coop if you need to rush this. Fire HE to break DDs and Cruiser torps, then swap to AP for cits.
- (DD) 60 Spotted Ribbons: Pretty automatic as long as you don't get CVs stealing your first spots. 2-3 per coop match is a reasonable expectation... but that's easily 20+ matches, which can get kinda annoying.
- (SS) 120 Torp Hits: Kinda time consuming.
- (Challenge) 2200 BXP: Having at least one match this good isn't too unlikely.
Week 4: 6 missions needed. Cap missions for BBs, CVs and Subs seems like a cruel joke... they're the classes best suited to get the Challenge skip. Definitely get your DD class mission, then slowly farm out a second class while trying for the 175k challenge. Two eco boostable missions, but I'd hold off on the 'good' boosters until you're close to the end of your cap/def grind.
- Top 6 BXP in 5 Battles: Pretty automatic. This mission has been made coop/randoms only, so you can't cheese it in ranked/ops/assym anymore.
- 100k XP: Automatic and boostable. Unless you only play coop with grey boosters, this shouldn't take more than 20-30 battles, and with blue boosters you can do it in 4-5.
- 60 Kill/Assist Ribbons: Pretty automatic, and spammable in coop.
- 14M Credits: Boostable. Reminder that Brawl rewards count for this; you can get 1.5M credits from 1 win in each brawl that overlaps the week for a small boost. This will be annoying with grey boosters, but with blues or greens should be 30 battles or less.
- (CV) 25 Capture/Cap Assist/Defend Ribbons: Lol have fun. You're basically only getting def ribbons. Probably a last-resort mission.
- (BB) 25 Capture/Cap Assist/Defend Ribbons: Lol have fun. You're basically only getting def ribbons. Probably a last-resort mission.
- (CA) 30 Capture/Cap Assist/Defend Ribbons: Lol have fun. You're basically only getting def ribbons outside of coop. Unlike BB/CV, you can probably get some def ribbons and 1 cap ribbon in an average coop match, and can sneak some in PVP as well. Not terribly fun, but doable.
- (DD) 25 Capture/Cap Assist/Defend Ribbons: DDs are the class best suited to farm these in coop and to get them naturally in PVP.
- (SS) 15 Capture/Cap Assist/Defend Ribbons: Lol have fun. Probably a last-resort mission.
- (Challenge) 175k Damage: Doable if you play the right ships (BBs and some cruisers)
Week 5: 6 missions needed. Straightforward missions. I'd recommend DD/CA/CV class missions as they align well with the non-class missions.
- 40 Aircraft Kills: As before, a little RNG dependant but not awful.
- 40 Spotted Ribbons: DD, CV, or Sub. Spammable, if a bit slow, in coop with DDs, pretty quickly spammable in a CV (don't be that asshole who suicides/leaves after getting their spots, though)
- 1800 Main Battery/Torp Hits: DD or Cruiser easy, and coop compatible.
- 2.8M Damage: Automatic, coop spammable.
- (CV) 130k XP: Straightforward and boostable.
- (BB) 130k XP: Straightforward and boostable.
- (CA) 130k XP: Straightforward and boostable.
- (DD) 130k XP: Straightforward and boostable.
- (SS) 130k XP: Straightforward and boostable.
- (Challenge) 6 Kill/Assist Ribbons: I think this is starting to get truly difficult, as that much kill participation can be hard.
Week 6: 6 missions needed. Odd mix between the non-class and class missions. CA mission is a no-brainer as it's decent for def ribbons, but DD vs. (Secondary) BB is better at different things. Challenge may be out of reach for casual players.
- Top 4 BXP in 5 Battles: Pretty automatic if you're a decent player. Once again, coop/randoms only. If you can't get this in randoms, spamming DDs in coop is pretty consistent.
- 30 Capture/Cap Assist/Defend Ribbons: See above.
- 3300 Main/Secondary Battery Hits: See above.
- 300k Commander XP: Boostable and automatic.
- (CV) 200 Kills/Aircraft Kills: Would be a PITA for a non-CV, but you're guaranteed to face planes, so if you're good at fighters and have Bearn/USN alt CVs, could be okay.
- (BB) 50 Citadel/Kill Ribbons: "CA Gun BBs" are good for this in coop. As if you needed more incentive to shoot at cruisers.
- (CA) 50 Citadel/Kill Ribbons: CAs, especially USN, are good for this in coop. Skill dependant but still pretty smooth otherwise.
- (DD) 100 Torp Hit/Kill Ribbons: EU DDs are good for getting lots of hits without overkill. Jaeger Spam Ahoy! Coop spammable.
- (SS) 50 Flood/Kill Ribbons
- (Challenge) 2500 BXP: Not a huge stretch, but may take more battles than finishing the other grinds unless you're very good and consistent.
Week 7: 6 missions needed. The Potential Damage mission may drive this week. Playing Conq and slinging some HE is probably the best way to play this week, then wrap up any remaining fires/floods with CAs or DDs.
- 5 Achievements: No Coop Mains Need Apply. Operation achievements count, so you can still get this in PVE, and in fact Ops are probably the fastest way to get them done as you can reliably get 1-3 achievements on a win.
- 90 Fire/Flood ribbons: That could be a lot depending on your luck and choice of ship, but shouldn't be too generous, and is farmable in coop.
- 35M Potential Damage: BBs in PVP can farm this, but it'll still take a while (1M average would be 30 battles). Taking a fast cruiser in coop and getting into secondary range of the bot BBs can get you a decent amount in a short battle.
- 18M Credits: Boostable, and you'll probably want to, depending on how long it takes to get the other missions done. Brawl trick is still there, though it accounts for <10% of the total needed.
- (CV) 2.3M Damage: Pretty automatic.
- (BB) 2.3M Damage: Pretty automatic.
- (CA) 1.7M Damage: Pretty automatic.
- (DD) 1.3M Damage: Pretty automatic.
- (SS) 1.0M Damage: Pretty automatic.
- (Challenge) 2.1M Damage: This may push your Personal Best.
Week 8: 6 missions needed. Big BXP grind, but not so big that it's likely to be faster doing 3+ class-specific grinds, unless you're a coop purist, and the XP mission favors not doing that, as your boosters are better served in higher BXP/match modes.
- Top 3 BXP in 5 Battles: You might not get this every time in randoms, but it's still not too bad if you're good, and as a DD in coop you can probably get this in 10 battles or less.
- 60 Kill/Assist Ribbons: Pretty automatic.
- 60k BXP: This is a lot for one week; this is probably 40+ battles.
- 333k XP: You'll get this automatically doing the 60k BXP unless you only use grey boosters.
- (CV) 2400 Ribbons: Automatic, may take a fair number of battles, but the 60k BXP mission means you'd play them anyway.
- (BB) 2400 Ribbons: Automatic. Very slow unless you play secondary BBs.
- (CA) 3200 Ribbons: Automatic. Faster in CLs or CAAs, but not too bad unless you only play CBs
- (DD) 2400 Ribbons: Automatic unless you're a Shima main.
- (SS) 650 Ribbons: Automatic, may take a fair number of battles, but the 60k BXP mission means you'd play them anyway.
- (Challenge) Kraken: if you can count on getting a Kraken, you know who you are. I have ~1 per 250 games, so it ain't me.
